Using ActiveGames4Change
A State of the Art Analysis Report
Socio-Emotional Development through Active Games and Sport for Young People in Conflict with the Law A State of the Art Analysis Report with 10 Partners in Europe The purpose of this State of the Art Analysis is to present the latest research and practice in the partner countries relating to social, emotional, civic and e-competencies in young people who are in conflict with the law and how these competencies may be developed through the use of active games |
Guides of How to Use & Deliver The Games
Guide for Trainers & Tutors - A Handbook for Trainers about the AG4C Methodology
This handbook is intended for master trainers who will facilitate training for educators in their setting or support educators from other correctional institutions to implement the AG4C methodology. |
Joint Course Curriculum Manual –
A Handbook for Educators about the AG4C Methodology This handbook is designed to help educators implement the AG4C programme with children and young people in their settings. |
Leading Change Through Activity & Sports - A Handbook for Leaders about the AG4C Methodology
This handbook is for leaders of institutions or managers responsible for leading change or impacting the young people under their care. |
AG4C Game Cards
The programme contains 18 active games placed at three different levels (six at each level):
• Level 1 games require less complex social and emotional competencies; • Level 2 acts as a bridge to cement and develop those established in level 1; • Level 3 requires either more competencies or competencies used at a higher level of difficulty. |
Evaluation Assessments
The process of implementing the AG4C methodology includes the application of different assessments and questionnaires that are crucial for a successful implementation, data collection and analysis.
Warwick-Edinburgh Well-Being Scale (WEMWBS)
This questionnaire helps you to assess the social and emotional competencies before and after the AG4C programme so you and the young person can see their progress. |
Game Observation Grid
This observation grid helps you observe how things are going during a game in terms of participant interaction, challenges and solutions. |
Educators Survey Post-Training
Gather feedback/data about the efficacy of the programme’s materials and resources; register perspectives on how well the young people responded to the programme. |
Rating Social & Emotional Competencies of Young People
This helps you evaluate learners' competencies after each game to see how well they did compare to the game's requirements. |
Instructional Videos
Follow this link to access video materials designed to support the active games.
AG4C App
The AG4C App is a valuable tool that allows full access to all the details of the games and guidance on the delivery and management of the entire training programme. This App is translated into seven different languages: English, Portuguese, Spanish, Hungarian, Italian, Romanian and Turkish.
For more details on the App, please download it to Android and iOS devices. Download the Android version here Download the iOS version here |